Archive for May, 2009
Speaking @ FITC Mobile 2009
I will be speaking at FITC Mobile in Toronto this September on OpenGL ES.
Intro to OpenGL ES
OpenGL ES is the 3D graphics API of choice for the iPhone, Android, and Symbian platforms. Getting started with OpenGL development can be a little intimidating, but Ryan’s presentation introduces the core concepts in an approachable fashion. Demonstrations include drawing primitives, texture mapping, and handling interactions.
I will also be teaching a three hour workshop on the same topic. More info:
Hope to see you there!
1 commentNo Longer With Schematic
My career at Schematic has come to an end, though fortunately on my own terms. I have decided to slow things down a bit so that I can regain focus on the things that have truly boosted my career, such as my blog, speaking engagements, and book opportunities. When was the last time that I produced any experimental work or wrote a long blog post? Why don’t I have any iPhone apps for sale in the app store? These are the types of things that I hope to fix now that I am flying solo.
Looking back on my time at Schematic, the biggest disappointment is that the company had one of the best Flash teams on the planet when I first joined the staff. Over the course of the past two years, I have watched as they let people such as Robert Reinhardt, Danny Patterson, Joey Lott, Geoff Stearns, Drew Cummins, Todd Anderson, Josh Noble, Mims Wright, Roger Braunstein, Ash Atkins, Jeff Yamada, and Alan Queen slip away. It is really a shame more than anything. The most recent incident that really upset me was when they laid off John Lindquist. I really value working with top-notch people, so all of this played a huge role in my decision to move on. Enough said about that.
I don’t really have much of a plan for what my next steps are going to be. I am open to opportunities of all types, so feel free to contact me if you are interested in collaborating on a project, bringing me in to do some in-house training, or offering a full-time position. Contract work seems to be the most appealing option to me at the moment, but I am definitely willing to explore other paths. The bottom line is - I want to work on great projects with great people. If that is you, then get in touch!
Here is a brand new copy of my résumé in PDF format.
Contact me via electronic mail: ryan (-at-) boostworthy.com
Cheers to a fresh start and a new future!
14 commentsSpeaking @ AFUG, May 27th: Practical Pixel Bender
I will be speaking at the Atlanta Flex User Group on May 27th. The presentation is going to make all of your wildest dreams come true and probably overheat my MacBook Pro in the process. Thank goodness for the magic PRAM resetting technique!
In all seriousness though, this is the natural evolution of the presentation that I gave last year at both Adobe MAX and the Schematic Technology Summit. I’m reserving a lot of my new, off-the-chain demos for MAX 2009 in favor of doing some really practical stuff with Pixel Bender and Flex. I think you will enjoy it.
Practical Pixel Bender
Venture into the world of Pixel Bender, Adobe’s powerful pixel shader technology. Ryan introduces the language and its core concepts, as well as the toolkit used for development. He then presents practical Flash Player implementations in the form of filters, fills, and blend modes. Ryan closes with the use of Pixel Bender kernels as generic number crunchers.
If you are interested in attending, RSVP and meeting details are available on the official Meetup page. Hope to see you there!
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