Speaking @ AFUG, May 27th: Practical Pixel Bender
I will be speaking at the Atlanta Flex User Group on May 27th. The presentation is going to make all of your wildest dreams come true and probably overheat my MacBook Pro in the process. Thank goodness for the magic PRAM resetting technique!
In all seriousness though, this is the natural evolution of the presentation that I gave last year at both Adobe MAX and the Schematic Technology Summit. I’m reserving a lot of my new, off-the-chain demos for MAX 2009 in favor of doing some really practical stuff with Pixel Bender and Flex. I think you will enjoy it.
Practical Pixel Bender
Venture into the world of Pixel Bender, Adobe’s powerful pixel shader technology. Ryan introduces the language and its core concepts, as well as the toolkit used for development. He then presents practical Flash Player implementations in the form of filters, fills, and blend modes. Ryan closes with the use of Pixel Bender kernels as generic number crunchers.
If you are interested in attending, RSVP and meeting details are available on the official Meetup page. Hope to see you there!
No comments yet. Be the first.
Leave a reply
